Come to Pass
Auto Rifle
- Impact33
- Range78
- Stability26
- Handling31
- Reload Speed34
- Aim Assistance54
- Airborne Effectiveness9
- Zoom16
- Recoil Direction83
- Rounds Per Minute360
- Magazine31
- Damage Falloff19.38m / 30.53m
High-Impact Frame
Intrinsic
Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Compulsive Reloader
Trait
Grants increased reload speed when close to full magazine.
While above 70% Magazine, this weapon is granted 50 Reload Speed and a 0.95x Duration Scale.
Enhanced Benefits
Lv. 7
Grants greatly increased reload speed when close to full magazine.
Reload bonus is increased to 55.
Genesis
Trait
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
Refreshes magazine on elemental or Barrier Champion shield break. Energy weapons generate 1 ammo per hit against matching elemental shields.
Enhanced Benefits
Lv. 8
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield. Also increases weapon handling.
Primary weapons can now overflow their magazines (indefinitely?).
- Handling+ 5
Triple Tap
Trait
Lv. 4
Rapidly landing precision hits will return one round to the magazine.
Activation window is 2.5s.
Enhanced Benefits
Lv. 9
Landing precision hits will return one round to the magazine.
Time between Precision Hits is increased to 3s.
Shoot to Loot
Trait
Lv. 11
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.
Enhanced Benefits
Lv. 14
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
- Range+ 5
Stats for All
Trait
Lv. 12
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)
Enhanced Benefits
Lv. 15
Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Duration increased to 11s.
Perpetual Motion
Trait
Lv. 13
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload
Enhanced Benefits
Lv. 16
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion for a short duration.
Deactivation parameter is now lenient for 1s.
Dragonfly
Trait
Precision kills create an elemental damage explosion.
Creates an elemental explosion based on the weapon's element damage, has a 3m radius. Explosion damage is dependant on weapon archetype.
Enhanced Benefits
Lv. 7
Precision final blows create an elemental damage explosion. Improves reload.
- Reload Speed+ 5
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Lv. 8
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Adaptive Munitions
Trait
Lv. 4
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
When hitting a Non-Matching Shield, damage ramps up against shields until hitting a matching shield or unshielded enemy. • Fusion Rifles: 29% per hit, up to 435% • Auto Rifles, Pulse Rifles, Trace Rifles, Machineguns: 33.3% per hit, up to 500% • Bows, Hand Cannons, Scout Rifles, Glaives: 166.6% per hit, up to 500% • Linear Fusion: 150% per hit, up to 450%
Enhanced Benefits
Lv. 9
This weapon adapts its damage output to be more effective against energy shields that don't match its damage type. Improves damage increase.
Damage increase per stack and the maximum increase is increased by a multiplicative 20%.
Turnabout
Trait
Lv. 11
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Enhanced Benefits
Lv. 14
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
Duration increased to 11.4s.
One for All
Trait
Lv. 12
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 15
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Golden Tricorn
Trait
Lv. 13
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.
Enhanced Benefits
Lv. 16
Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Kills that refresh the buff duration extend the timer to 8s.
Psychohack
Origin Trait
Sustained damage from this weapon lowers the target's damage output for a short duration.
Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.
Curated roll
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Genesis
Trait
Breaking a combatant's shield with this weapon fills its magazine from reserves. Energy weapons regenerate ammo on hit when matching the damage type to the combatant's shield.
Refreshes magazine on elemental or Barrier Champion shield break. Energy weapons generate 1 ammo per hit against matching elemental shields.
Adaptive Munitions
Trait
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
When hitting a Non-Matching Shield, damage ramps up against shields until hitting a matching shield or unshielded enemy. • Fusion Rifles: 29% per hit, up to 435% • Auto Rifles, Pulse Rifles, Trace Rifles, Machineguns: 33.3% per hit, up to 500% • Bows, Hand Cannons, Scout Rifles, Glaives: 166.6% per hit, up to 500% • Linear Fusion: 150% per hit, up to 450%
Extras
Extras are still work in progress!