Appetence
Trace Rifle
- Impact6
- Range70
- Stability75
- Handling50
- Reload Speed46
- Aim Assistance100
- Airborne Effectiveness9
- Zoom15
- Recoil Direction93
- Rounds Per Minute1000
- Magazine74
- Damage Falloff22.3m / 32.89m
Adaptive Frame
Intrinsic
A well-rounded grip, reliable and sturdy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Enhanced Battery
Battery
Strong battery life. • Increases magazine size
- Magazine+ 46
Ionized Battery
Battery
Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed
- Magazine+ 53
- Reload Speed- 20
Particle Repeater
Battery
Improves stability. • Increases stability
- Stability+ 10
Projection Fuse
Battery
Distance optimizations. • Increases range
- Range+ 10
Light Battery
Battery
Lightweight, agile battery. • Increases handling speed • Increases reload speed
- Handling+ 10
- Reload Speed+ 10
Tactical Battery
Battery
This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range
- Range+ 5
- Reload Speed+ 10
- Stability+ 5
Loose Change
Trait
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sights for a short duration.
Enhanced Benefits
Lv. 11
Applying an elemental debuff to a target increases this weapon's reload speed, aim assist, and movement while aiming down sights for an improved duration.
Hip-Fire Grip
Trait
Increases accuracy, stability, and precision hit targeting when firing from the hip.
It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)
Enhanced Benefits
Lv. 12
Greatly increases accuracy, stability, and precision hit targeting when firing from the hip.
Slideways
Trait
Lv. 4
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability.
Lasts 3s. Refreshes 15% of the magazine and grants 20 Stability & 20 Handling.
Enhanced Benefits
Lv. 13
Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
Effect increased to grant 25 Stability and 25 Handling.
Overflow
Trait
Lv. 7
Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
Refills magazine to double its normal capacity.
Enhanced Benefits
Lv. 14
Picking up Special or Heavy ammo loads this weapon even further beyond normal capacity.
Now overflows slightly over double normal capacity. Can vary from 205% to 222% depending on base Magazine and traits.
Clown Cartridge
Trait
Lv. 8
Reloading this weapon randomly overfills it from reserves.
Randomly increases magazine between 10% and 50% on reload. Always rounds magazine up.
Enhanced Benefits
Lv. 15
Reloading this weapon randomly overfills it from reserves to an improved degree.
Literally just gives you better RNG.
Enlightened Action
Trait
Lv. 9
Dealing damage improves reload speed and handling.
Enhanced Benefits
Lv. 16
Dealing damage significantly improves reload speed and handling.
Demolitionist
Trait
Lv. 10
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Lv. 17
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
High Ground
Trait
Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks.
Enhanced Benefits
Lv. 11
Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks. Increases reload.
- Reload Speed+ 5
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Lv. 12
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Deconstruct
Trait
Lv. 4
Dealing sustained damage grants bonus damage against vehicles and constructs and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Headstone
Trait
Lv. 7
Precision final blows spawn a Stasis crystal at the victim's location.
Minor enemies spawn a medium-sized Stasis Crystal. Anything else is a large-sized Crystal. Having 5 crystals active simultaneously incurs a 5s cooldown penalty.
Enhanced Benefits
Lv. 14
Precision final blows spawn a Stasis crystal at a target's location. Improves stability.
- Stability+ 5
Attrition Orbs
Trait
Lv. 8
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Lv. 15
Dealing sustained damage creates a slightly improved Orb of Power.
One for All
Trait
Lv. 9
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 16
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Killing Tally
Trait
Lv. 10
Kills increase this weapon's damage until it is stowed or reloaded.
Kills grant a 10% damage increase up to 3 times.
Enhanced Benefits
Lv. 17
Final blows increase this weapon's damage until it is stowed or reloaded. Improves magazine size.
- Magazine+ 43
Deconstruct
Trait
Lv. 13
Dealing sustained damage grants bonus damage against vehicles and constructs for an improved duration and refills ammo from reserves. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
Dragon's Vengeance
Origin Trait
When an ally dies or you reach critical health, this weapon's magazine refills, and it gains bonus range, charge rate, and handling.
Curated roll
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Tactical Battery
Battery
This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range
- Range+ 5
- Reload Speed+ 10
- Stability+ 5
Demolitionist
Trait
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Extras
Extras are still work in progress!