The Colony

Grenade Launcher

  • Blast Radius
    30
  • Velocity
    20
  • Stability
    80
  • Handling
    80
  • Reload Speed
    60
  • Aim Assistance
    60
  • Airborne Effectiveness
    24
  • Zoom
    13
  • Recoil Direction
    80
  • Rounds Per Minute
    140
  • Magazine
    7

Insectoid Robot Grenades

Intrinsic

This weapon's grenades are insectoid robots that chase targets and explode close to them. Consumes tougher combatants to create additional robots.

Exotic catalyst is WIP

Exotic catalysts are not available in D2 Arsenal yet

Weapon mods

  • CQC Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 1
  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Heavy Ammo Finder Enhancement

    Weapon Mod

    Grants increased Heavy Ammo Finder progress with this weapon's final blows.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Marksman Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 2
  • Tension

    Weapon Mod

    Grants increased draw time and accuracy.

    • Draw Time+ 876
    • Charge Time+ 1000
    • Accuracy+ 6
  • Aerodynamics

    Weapon Mod

    Grants increased blast radius and projectile speed.

    • Blast Radius+ 6
    • Velocity+ 6
  • Tactical

    Weapon Mod

    Grants increased reload speed and handling.

    • Reload Speed+ 6
    • Handling+ 6
  • Special Ammo Finder Enhancement

    Weapon Mod

    Grants increased Special Ammo Finder progress with this weapon's final blows.

  • Marksman Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 2
  • Stunloader

    Weapon Mod

    Stunning a Champion partially refills this weapon from reserves.

  • Anti-Flinch

    Weapon Mod

    Reduces incoming flinch for this weapon.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • CQC Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 1
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Ballistics

    Weapon Mod

    Grants increased range and stability.

    • Range+ 6
    • Stability+ 6
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Synergy

    Weapon Mod

    Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.

Weapon perks

  • Linear Compensator

    Launcher Barrel

    This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

    • Stability+ 5
    • Velocity+ 5
    • Blast Radius+ 5
  • High-Velocity Rounds

    Magazine

    This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

    • Velocity+ 10
    • Reload Speed+ 10
  • Serve the Colony

    Trait

    Insectoid robot grenades quickly repopulate the magazine from reserves while the Colony is unequipped.

  • Composite Stock

    Stock

    This weapon has a versatile dual-purpose stock. • Slightly increases stability • Slightly increases handling speed

    • Stability+ 5
    • Handling+ 5

Extras

Extras are still work in progress!