Goldtusk
Sword
- Impact60
- Swing Speed80
- Charge Rate20
- Ammo Capacity74
Lightweight Frame
Intrinsic
[Heavy Attack] : Launch a heavy dash attack. Heavy attacks are stronger with full energy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Armaments of Ambition
Weapon Mod
Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.
Power of Ambition
Weapon Mod
Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.
Armaments of Resolve
Weapon Mod
Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.
- Aim Assistance+ 5
- Recoil Direction+ 15
Power of Resolve
Weapon Mod
Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.
Willbreaker Munitions
Weapon Mod
Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Swordmaster's Guard
Guard
Sword Guard has low overall defenses, but increases charge rate.
- Charge Rate+ 10
- Guard Resistance+ 10
- Stability+ 10
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
Lv. 11
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Valiant Charge
Trait
Receiving damage while guarding temporarily increases Sword lunge distance.
Enhanced Benefits
Lv. 12
Receiving damage while guarding temporarily increases Sword lunge distance for an improved duration.
Assassin's Blade
Trait
Lv. 4
Sword final blows boost movement speed and damage.
15% damage increase and sets Forward Movement Speed to 9m/s (max Sprint Speed). Increases Sword Lunge distance and does not expire on stow.
Enhanced Benefits
Lv. 13
Sword final blows boost movement speed and damage for an improved duration.
Tireless Blade
Trait
Lv. 7
Sword ammo granted for every other powered sword kill.
Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.
Enhanced Benefits
Lv. 14
Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.
Unrelenting
Trait
Lv. 8
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Lv. 15
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Duelist's Trance
Trait
Lv. 9
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Enhanced Benefits
Lv. 16
Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.
Counterattack
Trait
Blocking an attack immediately after guarding increases damage for a short duration.
Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.
Enhanced Benefits
Lv. 11
Blocking an attack immediately after guarding increases damage for an improved duration.
Whirlwind Blade
Trait
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Enhanced Benefits
Lv. 12
Rapid Sword strikes increase this weapon's damage for an improved duration. Guarding ends the effect.
Harmony
Trait
Lv. 4
Final blows with other weapons improve this weapon's damage and performance for a short duration.
Activates on weapon ready within 3 seconds of getting a kill with a different weapon. Grants 20% damage increase and 15 Handling for 7 seconds.
Enhanced Benefits
Lv. 13
Final blows with other weapons improve this weapon's damage and performance for an improved duration.
Duration increased to 8s.
Chain Reaction
Trait
Lv. 7
Each final blow with this weapon creates an elemental damage explosion.
Kills create an elemental explosion. Not affected by Dragonfly Spec.
Enhanced Benefits
Lv. 14
Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.
- Inventory Size+ 10
- Guard Endurance+ 20
Adrenaline Junkie
Trait
Lv. 8
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Enhanced Benefits
Lv. 15
This weapon gains increased damage and handling from final blows with grenades or this weapon for an improved duration.
Buff duration increased to 5s.
One for All
Trait
Lv. 9
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 16
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
To Excess
Origin Trait
Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
Opulent Trait. Weapon kills while your Super is charged grant 20 Discipline and 20 Strength for 12 seconds.
Veist Stinger
Origin Trait
Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.
VEIST Foundry Trait.
Curated roll
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Duelist's Trance
Trait
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Counterattack
Trait
Blocking an attack immediately after guarding increases damage for a short duration.
Attack must be guarded within ~0.5s of starting Block. 50% damage increase for 2 seconds.
Extras
Extras are still work in progress!