The Slammer
Sword
- Impact60
- Swing Speed40
- Charge Rate20
- Guard Resistance0
- Ammo Capacity60
Vortex Frame
Intrinsic
[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Burst Guard
Guard
Sword Guard has high resistance, but low endurance.
- Guard Efficiency± 0
- Guard Resistance+ 80
- Stability+ 80
- Inventory Size+ 10
- Guard Endurance± 0
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 15
- Guard Endurance+ 90
Heavy Guard
Guard
Sword Guard has high overall defenses, but lowers charge rate.
- Charge Rate- 10
- Guard Resistance+ 70
- Stability+ 70
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 60
Swordmaster's Guard
Guard
Sword Guard has low overall defenses, but increases charge rate.
- Charge Rate+ 10
- Guard Resistance+ 10
- Stability+ 10
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Dealing sustained damage creates a slightly improved Orb of Power.
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Eager Edge
Trait
Gain increased Sword lunge distance immediately after switching to this weapon.
100% Increased Lunge Distance for 1s. 4s cooldown.
Enhanced Benefits
Gain further increased Sword lunge distance immediately after switching to this weapon.
Duration increased from 1s to 1.5s.
Pugilist
Trait
Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.
Enhanced Benefits
Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.
Chain Reaction
Trait
Each final blow with this weapon creates an elemental damage explosion.
Kills create an elemental explosion. Not affected by Dragonfly Spec.
Enhanced Benefits
Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.
- Inventory Size+ 10
- Guard Endurance+ 20
Thresh
Trait
Killing combatants with this weapon generates a small amount of Super energy.
Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.
Enhanced Benefits
Defeating combatants with this weapon generates an improved small amount of Super energy.
Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.
Cold Steel
Trait
Powered Sword hits slow targets.
Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.
Enhanced Benefits
Powered Sword hits slow targets. Improves ammo capacity.
- Ammo Capacity+ 41
- Magazine+ 43
One for All
Trait
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Collective Action
Trait
Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Enhanced Benefits
Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Permeability
Trait
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.
Enhanced Benefits
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon. Improves handling.
- Handling+ 5
Demolitionist
Trait
Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.
Enhanced Benefits
Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.
Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.
Bait and Switch
Trait
Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
35% damage increase for 10 seconds.
Enhanced Benefits
Deal damage with all equipped weapons within a short time to give this weapon a damage boost for an improved duration.
Duration increased to 11s.
Vanguard's Vindication
Origin Trait
Final blows with this weapon grant a small amount of health.
Vanguard Trait. Regain 7 Health on kills.
Stunning Recovery
Origin Trait
Stunning a Champion refills your magazine, triggers health regeneration, and improves recovery for a short duration.
Curated roll
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Cold Steel
Trait
Powered Sword hits slow targets.
Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.
Extras
Extras are still work in progress!