![](https://bungie.net/common/destiny2_content/icons/b10a78ecdc6807ee05f10d9913df850c.jpg)
![](https://bungie.net/common/destiny2_content/icons/f80e39c767f309f0b2be625dae0e3744.png)
Jurassic Green
Pulse Rifle
![](https://bungie.net/common/destiny2_content/icons/DestinyDamageTypeDefinition_2a1773e10968f2d088b97c22b22bba9e.png)
- Impact23
- Range27
- Stability41
- Handling19
- Reload Speed27
- Aim Assistance76
- Airborne Effectiveness15
- Zoom17
- Recoil Direction50
- Rounds Per Minute540
- Magazine35
- Damage Falloff19.24m / 32.23m
Rapid-Fire Frame
Intrinsic
Deeper ammo reserves. Slightly faster reload when magazine is empty.
![](https://bungie.net/common/destiny2_content/screenshots/2603335652.jpg)
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Alloy Magazine
Magazine
Faster reloads when the magazine is empty.
0.85x Reload Duration Scale
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Armor-Piercing Rounds
Magazine
Rounds cause extra damage to combatants' shields and overpenetrate targets. • Slightly increases range
5% damage increase against Combatant Shields. Bullets are able to overpenetrate enemies once.
- Range+ 5
High-Caliber Rounds
Magazine
Shots from this weapon knock the target back farther. • Slightly increases range
Varies between archetypes, between 6% to 11%. Allows Primary Weapons to affect higher ranked enemies and consistently stunlocks Minors.
- Range+ 5
Ricochet Rounds
Magazine
Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range
- Range+ 5
- Stability+ 10
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Light Mag
Magazine
Improved reload and range. • Increases reload speed • Slightly increases range
- Reload Speed+ 10
- Range+ 5
Tunnel Vision
Trait
Reloading after defeating a target greatly increases target acquisition and aim down sight speed for a short duration.
Activates after reloading 6s after a kill. Grants the following for 5s: • 20 Aim Assist • -20% Accuracy Cone Size • ADS Handling Multiplier
Air Assault
Trait
Final blows grant a stacking bonus to airborne effectiveness. Final blows while airborne grant increased stacks.
Grants up to 60 Airborne Effectiveness. Effect increases linearly as Health decreases and is maximised at Critical Health.
- Airborne Effectiveness+ 10
Rangefinder
Trait
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
10% increase to Zoom and 30% increase to Aim Assist Falloff Distance while ADS. 5% Faster Projectile Speed when ADS.
Subsistence
Trait
Defeating targets partially reloads the magazine from reserves.
Reloads 10-17% of the magazine per kill. Varies per weapon archetype.
Perpetual Motion
Trait
This weapon gains bonus stability, handling, and reload speed while the wielder is in motion.
Grants 1 Stack after 2s of moving, second Stack after 10s. Works while weapon is stowed. • 1x: 5 Stability, Handling, Reload • 2x: 15 Stability, Handling, Reload
Steady Hands
Trait
Kills provide improved handling for all weapons for a short duration.
Duration of 8s, can be refreshed up to 6s.
Killing Wind
Trait
Final blows grant increased mobility, weapon range, and handling for a short duration.
Lasts for 5s, additional kills add 5s, caps at 8s. • 20 Range • 50 Mobility • 40 Handling • 30% reduced ADS movement penalty • 5% Increased Damage Falloff Distance
Multikill Clip
Trait
Reloading grants increased damage based on the number of rapid final blows made beforehand.
Must reload within 3.8s of a Weapon Kill. Grants damage increases at 17%, 33%, and 50%. Buff is overwritten every time you refresh it.
Frenzy
Trait
Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed
Incandescent
Trait
Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.
Golden Tricorn
Trait
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.
Adaptive Munitions
Trait
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
When hitting a Non-Matching Shield, damage ramps up against shields until hitting a matching shield or unshielded enemy. • Fusion Rifles: 29% per hit, up to 435% • Auto Rifles, Pulse Rifles, Trace Rifles, Machineguns: 33.3% per hit, up to 500% • Bows, Hand Cannons, Scout Rifles, Glaives: 166.6% per hit, up to 500% • Linear Fusion: 150% per hit, up to 450%
Gutshot Straight
Trait
Aiming down sights increases body shot damage, decreases target acquisition.
Reduced Aim Assistance cone by approximately 35%. • 20% damage increase for Bows and Hand Cannons. • 10% damage increase for Auto Rifles, Pulse Rifles, Sidearms, and Submachine Guns.
Adrenaline Junkie
Trait
This weapon gains increased damage and handling from final blows with grenades or this weapon.
Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%
Search Party
Origin Trait
This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
Curated roll
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Rangefinder
Trait
Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
10% increase to Zoom and 30% increase to Aim Assist Falloff Distance while ADS. 5% Faster Projectile Speed when ADS.
Incandescent
Trait
Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Applies 30 Scorch. Powerful Combatants and Guardians increase the effect range to 8m.
Extras
Extras are still work in progress!