The Enigma

Glaive

  • Impact
    80
  • Range
    55
  • Shield Duration
    45
  • Handling
    35
  • Reload Speed
    40
  • Aim Assistance
    61
  • Airborne Effectiveness
    5
  • Rounds Per Minute
    55
  • Magazine
    6

Adaptive Glaive

Intrinsic

Hybrid melee/ranged polearm with a frontal shield. Generates energy on dealing ranged damage. [Aim Down Sights] : Raise shield, depleting energy over time [Melee] : Kinetic melee combo

Weapon masterwork

Weapon mods

  • CQC Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 1
  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Heavy Ammo Finder Enhancement

    Weapon Mod

    Grants increased Heavy Ammo Finder progress with this weapon's final blows.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Marksman Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 2
  • Tension

    Weapon Mod

    Grants increased draw time and accuracy.

    • Draw Time+ 876
    • Charge Time+ 1000
    • Accuracy+ 6
  • Armaments of Ambition

    Weapon Mod

    Increased Handling, Reload speed and weapon swap speed. Swords gain increased Inventory and Charge Rate. This weapon is also overcharged when that modifier is active.

  • Power of Ambition

    Weapon Mod

    Rapid hits with this weapon grants Blight Rounds, dealing damage over time to targets hit by this weapon. Strong against Overload Champions. This weapon is also overcharged when that modifier is active.

  • Armaments of Resolve

    Weapon Mod

    Increases Aim Assist and Recoil Direction. This weapon is also overcharged when that modifier is active.

    • Aim Assistance+ 5
    • Recoil Direction+ 15
  • Power of Resolve

    Weapon Mod

    Rapid hits with this weapon emits a Taken seeker projectile. Strong against Unstoppable Champions. This weapon is also overcharged when that modifier is active.

  • Willbreaker Munitions

    Weapon Mod

    Increases this weapons damage versus Dread and Taken targets. This weapon is also overcharged when that modifier is active.

  • Aerodynamics

    Weapon Mod

    Grants increased blast radius and projectile speed.

    • Blast Radius+ 6
    • Velocity+ 6
  • Tactical

    Weapon Mod

    Grants increased reload speed and handling.

    • Reload Speed+ 6
    • Handling+ 6
  • Special Ammo Finder Enhancement

    Weapon Mod

    Grants increased Special Ammo Finder progress with this weapon's final blows.

  • Marksman Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 2
  • Stunloader

    Weapon Mod

    Stunning a Champion partially refills this weapon from reserves.

  • Anti-Flinch

    Weapon Mod

    Reduces incoming flinch for this weapon.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • CQC Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 1
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Ballistics

    Weapon Mod

    Grants increased range and stability.

    • Range+ 6
    • Stability+ 6
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Synergy

    Weapon Mod

    Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.

Weapon perks

  • Ballistic Tuning

    Haft

    Power diverted from shield. • Greatly increases range • Decreases shield duration

    • Range+ 15
    • Shield Duration- 10
    • Charge Time+ 1000
  • Supercooled Accelerator

    Haft

    Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

    • Range+ 10
    • Reload Speed- 5
    • Handling- 5
  • Tempered Truss Rod

    Haft

    High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

    • Handling+ 15
    • Reload Speed- 5
    • Range- 5
  • Low-Impedance Windings

    Haft

    Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

    • Shield Duration+ 10
    • Charge Time+ 1000
    • Reload Speed+ 5
    • Range- 10
  • Auxiliary Reserves

    Haft

    Additional energy storage. • Greatly increases shield duration • Decreases reload speed

    • Shield Duration+ 15
    • Charge Time+ 1000
    • Reload Speed- 10
  • Lightweight Emitter

    Haft

    Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

    • Reload Speed+ 10
    • Handling+ 5
    • Shield Duration- 10
    • Charge Time+ 1000
  • Extended Mag

    Magazine

    This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

    • Magazine+ 50
    • Reload Speed- 20
    • Airborne Effectiveness+ 10
  • Alloy Magazine

    Magazine

    Faster reload when the magazine is nearly empty.

    0.85x Reload Duration Scale

  • Appended Mag

    Magazine

    This weapon's magazine is built for higher capacity. • Increases magazine size

    • Magazine+ 46
  • Accurized Rounds

    Magazine

    This weapon can fire longer distances. • Increases range

    • Range+ 10
  • Swap Mag

    Magazine

    Increases this weapon's ready and stow speed.

  • Light Mag

    Magazine

    Improved reload and range. • Increases reload speed • Slightly increases range

    • Reload Speed+ 10
    • Range+ 5
  • Tilting at Windmills

    Trait

    Blocking damage with your shield increases movement speed while shielding.

    Enhanced Benefits

    Lv. 3

    Blocking damage with your shield increases movement speed for an improved duration while you are shielding.

  • Threat Detector

    Trait

    Lv. 2

    Increased reload, stability, and handling when enemies are in close proximity.

    • Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration

    Enhanced Benefits

    Lv. 5

    Greatly increased reload, stability, and handling when targets are in close proximity.

  • Feeding Frenzy

    Trait

    Lv. 4

    Each rapid kill with this weapon progressively increases reload speed for a short time.

    Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x

    Enhanced Benefits

    Lv. 7

    Each rapid final blow with this weapon progressively increases reload speed substantially for a short time.

  • Impulse Amplifier

    Trait

    Lv. 6

    Massively increases projectile velocity, increases reload speed.

    Grants 10 Reload Speed with 0.8x multiplier. 35% faster projectile velocity.

    Enhanced Benefits

    Lv. 9

    Massively increases projectile velocity, substantially increases reload speed.

  • Subsistence

    Trait

    Lv. 8

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

    Enhanced Benefits

    Lv. 11

    Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.

    Increases refresh from 10-17% to ~25%. Varies per weapon archetype.

  • Grave Robber

    Trait

    Lv. 10

    Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.

    Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).

    Enhanced Benefits

    Lv. 12

    Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves. Improves handling.

    • Handling+ 5
  • Unrelenting

    Trait

    Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

    Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.

    Enhanced Benefits

    Lv. 7

    Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.

  • Kill Clip

    Trait

    Reloading after a kill grants increased damage.

    Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.

    Enhanced Benefits

    Lv. 8

    Reloading after defeating a target grants increased damage for an improved duration.

    Duration increased to 5.5s.

  • Thresh

    Trait

    Lv. 4

    Killing combatants with this weapon generates a small amount of Super energy.

    Primary/Power weapon kills grant an additional 1% Super energy. Special weapon kills grant an additional 1.5% Super energy. All are 1% in PvP.

    Enhanced Benefits

    Lv. 9

    Defeating combatants with this weapon generates an improved small amount of Super energy.

    Primary/Heavy kills grant 1.33% Super energy, Specials grant 2%.

  • Frenzy

    Trait

    Lv. 11

    Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

    Can active when stowed and applies to all weapons with Frenzy. Grants the following after being In Combat (dealt or received damage within 5s) for 12s: • 15% Damage Increase • 50 Handling • 50 Reload Speed

    Enhanced Benefits

    Lv. 14

    Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.

    In Combat timer is increased to 5.5s.

  • Unstoppable Force

    Trait

    Lv. 12

    Blocking damage with your shield increases projectile damage for a short time.

    30% increased projectile damage for 4s or until blocking has stopped. Blocking hits refreshes the duration.

    Enhanced Benefits

    Lv. 15

    Blocking damage with your shield increases projectile damage for an improved duration.

  • Rampage

    Trait

    Lv. 13

    Kills with this weapon temporarily grant increased damage. Stacks 3x.

    Has a duration of 3.5 seconds, all stacks disappear once timer expires. • 1x: 10% • 2x: 21% • 3x: 33.1%

    Enhanced Benefits

    Lv. 16

    Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.

    Increases duration from 3.5s to 4s. Works with Rampage Spec Mod (from 4.5s to 5s).

  • Psychohack

    Origin Trait

    Sustained damage from this weapon exhausts the target for a short duration. Exhausted targets deal reduced outgoing damage.

    Savathün's Throne World Trait. Sustained damage from this weapon lowers the target's damage output by 10% for 3s.

Curated roll

  • Low-Impedance Windings

    Haft

    Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

    • Shield Duration+ 10
    • Charge Time+ 1000
    • Reload Speed+ 5
    • Range- 10
  • Swap Mag

    Magazine

    Increases this weapon's ready and stow speed.

  • Subsistence

    Trait

    Defeating targets partially reloads the magazine from reserves.

    Reloads 10-17% of the magazine per kill. Varies per weapon archetype.

  • Kill Clip

    Trait

    Reloading after a kill grants increased damage.

    Must reload within 3.8s of a Weapon Kill. 33% Damage Increase for 5s, cannot be refreshed. Hunter Marksman's Dodge and Dragon's Shadow (Wraithmetal Mail) can activate this perk.

Extras

Extras are still work in progress!