Lunulata-4b

Combat Bow

  • Impact
    68
  • Accuracy
    25
  • Stability
    59
  • Handling
    67
  • Reload Speed
    60
  • Aim Assistance
    82
  • Airborne Effectiveness
    7
  • Zoom
    18
  • Recoil Direction
    49
  • Draw Time
    580 ms

Lightweight Frame

Intrinsic

Recurve Bow. Draw quickly and move faster while this weapon is equipped. [Reload] : Use while drawn to cancel the shot.

Weapon masterwork

Weapon mods

  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

Weapon perks

  • Agile Bowstring

    Bowstring

    Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Tactile String

    Bowstring

    Stable, high-friction bowstring. • Slightly increases accuracy • Increases stability

    • Accuracy+ 5
    • Stability+ 10
  • Elastic String

    Bowstring

    Excellent snapback. • Decreases accuracy • Faster draw time • Slightly increases handling speed

    • Accuracy- 10
    • Handling+ 5
    • Charge Time+ 1000
    • Draw Time+ 820
  • Flexible String

    Bowstring

    Light and easy to draw. • Slightly faster draw time • Slightly decreases accuracy • Increases handling speed

    • Accuracy- 5
    • Handling+ 10
    • Charge Time+ 1000
    • Draw Time+ 860
  • High Tension String

    Bowstring

    Tightly strung bow. • Greatly increases accuracy • Slightly slower draw time • Slightly decreases stability

    • Accuracy+ 15
    • Stability- 5
    • Draw Time+ 940
    • Charge Time+ 1000
  • Natural String

    Bowstring

    Simple balanced string. • Slightly increases accuracy • Slightly increases handling speed • Slightly increases stability

    • Accuracy+ 5
    • Stability+ 5
    • Handling+ 5
  • Polymer String

    Bowstring

    Unbreakable bowstring. • Slightly increases accuracy • Slightly faster draw time

    • Accuracy+ 5
    • Charge Time+ 1000
    • Draw Time+ 860
  • Carbon Arrow Shaft

    Arrow

    Light and stable shaft material. • Increases stability

    • Stability+ 10
  • Compact Arrow Shaft

    Arrow

    Thinner arrows to increase nocking speed and weapon handling. • Increases handling speed • Increases reload speed

    • Reload Speed+ 10
    • Handling+ 10
  • Fiberglass Arrow Shaft

    Arrow

    Heavy and consistent. • Greatly increases accuracy • Slightly decreases stability

    • Accuracy+ 15
    • Stability- 5
  • Helical Fletching

    Arrow

    Aerodynamic and light. • Slightly increases accuracy • Slightly increases stability

    • Accuracy+ 5
    • Stability+ 5
  • Natural Fletching

    Arrow

    Feather-light with good control. • Slightly decreases accuracy • Greatly increases stability

    • Accuracy- 5
    • Stability+ 15
  • Straight Fletching

    Arrow

    Modern fletching for straight paths. • Increases accuracy

    • Accuracy+ 10
  • Steady Hands

    Trait

    Kills provide improved handling for all weapons for a short duration.

    Duration of 8s, can be refreshed up to 6s.

  • Ensemble

    Trait

    Improved handling and reload speed when allies are nearby.

    Must be within 15m of 1 or more allies. Grants 30 Handling and 40 Reload Speed. Lingers for 1.5s.

  • Shoot to Loot

    Trait

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.

    Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.

  • Well-Rounded

    Trait

    Throwing a grenade or hitting a target with a charged melee grants a stacking bonus to weapon stability, handling, and range. Using a Super grants maximum stacks.

    10 Range, 10 Stability, and 10 Handling per stack.

  • No Distractions

    Trait

    Aiming this weapon for a short period reduces flinch.

    After aiming down sights for 1s without firing, flinch is reduced by 35%. Timer starts as soon as the ADS input is registered.

  • Rangefinder

    Trait

    Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

    10% increase to Zoom and 30% increase to Aim Assist Falloff Distance while ADS. 5% Faster Projectile Speed when ADS.

  • Adrenaline Junkie

    Trait

    This weapon gains increased damage and handling from final blows with grenades or this weapon.

    Duration refreshed on Weapon or Grenade Kill. Any stack grants ~20 Handling. Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.6% • 5x: 33.3%

  • Wellspring

    Trait

    Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.

    Grants 8% Ability energy split equally across all uncharged abilities.

  • Successful Warm-Up

    Trait

    Each final blow increases charge/draw speed.

    Kills increase Charge Rate/Draw Speed by 37.5%. Kills while the perk is active add 4s to the duration up to 20s.

  • Turnabout

    Trait

    Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.

  • Golden Tricorn

    Trait

    Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.

    15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.

  • Headstone

    Trait

    Precision final blows spawn a Stasis crystal at the victim's location.

    Minor enemies spawn a medium-sized Stasis Crystal. Anything else is a large-sized Crystal. Having 5 crystals active simultaneously incurs a 5s cooldown penalty.

  • Veist Stinger

    Origin Trait

    Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

    VEIST Foundry Trait.

Curated roll

  • Agile Bowstring

    Bowstring

    Durable yet light bowstring. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Carbon Arrow Shaft

    Arrow

    Light and stable shaft material. • Increases stability

    • Stability+ 10
  • Steady Hands

    Trait

    Kills provide improved handling for all weapons for a short duration.

    Duration of 8s, can be refreshed up to 6s.

  • Headstone

    Trait

    Precision final blows spawn a Stasis crystal at the victim's location.

    Minor enemies spawn a medium-sized Stasis Crystal. Anything else is a large-sized Crystal. Having 5 crystals active simultaneously incurs a 5s cooldown penalty.

Extras

Extras are still work in progress!