Zephyr
Sword
- Impact60
- Swing Speed40
- Charge Rate20
- Guard Resistance0
- Ammo Capacity60
Adaptive Frame
Intrinsic
[Heavy Attack] : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Hungry Edge
Blade
Increased sword ammo.
- Magazine+ 46
- Ammo Capacity+ 42
- Impact+ 18
Enduring Blade
Blade
Greatly increased sword ammo at the cost of damage.
- Magazine+ 50
- Ammo Capacity+ 46
- Impact+ 12
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Jagged Edge
Blade
Increased damage at the cost of sword ammo.
- Magazine- 288
- Ammo Capacity+ 36
- Impact+ 20
Tempered Edge
Blade
Increased sword damage and ammo.
- Magazine+ 43
- Ammo Capacity+ 41
- Impact+ 18
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Burst Guard
Guard
Sword Guard has high resistance, but low endurance.
- Guard Efficiency± 0
- Guard Resistance+ 80
- Stability+ 80
- Inventory Size+ 10
- Guard Endurance± 0
Enduring Guard
Guard
Sword Guard has high endurance, but low resistance.
- Guard Efficiency± 0
- Guard Resistance± 0
- Stability± 0
- Inventory Size+ 15
- Guard Endurance+ 90
Heavy Guard
Guard
Sword Guard has high overall defenses, but lowers charge rate.
- Charge Rate- 10
- Guard Resistance+ 70
- Stability+ 70
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 60
Swordmaster's Guard
Guard
Sword Guard has low overall defenses, but increases charge rate.
- Charge Rate+ 10
- Guard Resistance+ 10
- Stability+ 10
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Unrelenting
Trait
Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Starts health regen and grants ~80 HP after obtaining 3 points. Rank-And-File grant 1 point, Guardians grant 2, Elites/Mini-Bosses/Bosses grant 3. Kills must be within ~8s of eachother.
Enhanced Benefits
Rapidly defeating targets triggers improved health regeneration. Guardians and powerful combatants count as more than one target.
Relentless Strikes
Trait
[Light Attack] : Landing three light-attack hits within a short time grants Sword ammo.
Powered Swords gain 1 Ammo after 3 Hits within ~2s of each.
Enhanced Benefits
[Light Attack] : Landing three light-attack hits within an improved short time grants Sword ammo.
Duelist's Trance
Trait
Sword final blows grant increased charge rate and defense until this weapon is stowed.
Enhanced Benefits
Sword final blows grant greatly increased charge rate and defense until this weapon is stowed.
Wellspring
Trait
Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Grants 8% Ability energy split equally across all uncharged abilities.
Enhanced Benefits
Final blows with this weapon generate an improved amount of ability energy. This energy is divided between your uncharged abilities.
Grants 9% Ability energy.
Tireless Blade
Trait
Sword ammo granted for every other powered sword kill.
Powered Swords gain 1 Ammo after every other kill. The first kill will also proc this.
Enhanced Benefits
Sword ammo granted for every other powered Sword final blow, with a chance for additional ammo to be provided.
Turnabout
Trait
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Enhanced Benefits
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield for an improved duration.
Duration increased to 11.4s.
Adaptive Munitions
Trait
This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.
When hitting a Non-Matching Shield, damage ramps up against shields until hitting a matching shield or unshielded enemy. • Fusion Rifles: 29% per hit, up to 435% • Auto Rifles, Pulse Rifles, Trace Rifles, Machineguns: 33.3% per hit, up to 500% • Bows, Hand Cannons, Scout Rifles, Glaives: 166.6% per hit, up to 500% • Linear Fusion: 150% per hit, up to 450%
Enhanced Benefits
This weapon adapts its damage output to be more effective against energy shields that don't match its damage type. Improves damage increase.
Damage increase per stack and the maximum increase is increased by a multiplicative 20%.
Vorpal Weapon
Trait
Increased damage against bosses, vehicles, and Guardians with their Super active.
• 20% (40-50% in PvP) for Primary Weapons • 15% (10-20% in PvP) for Special Weapons • 10% (5-10% in PvP) for Power Weapons
Enhanced Benefits
Increased damage against bosses, vehicles, and Guardians with their Super active. Stability is improved. Swords have improved guard resistance.
- Stability+ 5
- Guard Resistance+ 5
Surrounded
Trait
This weapon gains bonus damage when three or more enemies are in close proximity.
30% damage increase when within 8m of 3 or more enemies. Swords receive a reduced bonus.
Enhanced Benefits
This weapon gains improved bonus damage when three or more targets are in close proximity.
5% damage increase to the base perk. Increases from 30% to 36.5%, 40% to 47% with Surrounded Spec.
Whirlwind Blade
Trait
Rapid sword strikes increase this weapon's damage for a short duration. Guarding also ends the effect.
Stacks up to 10x. 3% per Caps at 30% with 10x.
Enhanced Benefits
Rapid Sword strikes increase this weapon's damage for an improved duration. Guarding ends the effect.
Chain Reaction
Trait
Each final blow with this weapon creates an elemental damage explosion.
Kills create an elemental explosion. Not affected by Dragonfly Spec.
Enhanced Benefits
Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves. Swords have improved guard endurance.
- Inventory Size+ 10
- Guard Endurance+ 20
Cold Steel
Trait
Powered Sword hits slow targets.
Powered Sword Hits apply Slow Stacks. Light Attacks apply 40 Slow Stacks and Heavy Attacks apply 60 Slow Stacks.
Enhanced Benefits
Powered Sword hits slow targets. Improves ammo capacity.
- Ammo Capacity+ 41
- Magazine+ 43
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Dealing sustained damage creates a slightly improved Orb of Power.
Collective Action
Trait
Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Enhanced Benefits
Collecting elemental pickups or throwing a Strand Tangle grants a longer initial period of increased damage, and an improved stacking period of increased damage. Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Dawning Surprise
Origin Trait
Defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Curated roll
Honed Edge
Blade
Increased sword damage.
- Magazine+ 40
- Ammo Capacity+ 40
- Impact+ 19
Balanced Guard
Guard
Sword Guard has balanced overall defenses.
- Guard Efficiency± 0
- Guard Resistance+ 40
- Stability+ 40
- Charge Time+ 1000
- Inventory Size+ 10
- Guard Endurance+ 40
Turnabout
Trait
Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Extras
Extras are still work in progress!