Chronophage

Trace Rifle

  • Impact
    6
  • Range
    67
  • Stability
    74
  • Handling
    51
  • Reload Speed
    44
  • Aim Assistance
    100
  • Airborne Effectiveness
    9
  • Zoom
    16
  • Recoil Direction
    99
  • Rounds Per Minute
    1000
  • Magazine
    74
  • Damage Falloff
    22.03m / 34.7m

Adaptive Frame

Intrinsic

A well-rounded grip, reliable and sturdy.

Weapon masterwork

Weapon mods

  • CQC Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 1
  • Radar Tuner

    Weapon Mod

    Radar immediately returns when you stop aiming down sights.

  • Sprint Grip

    Weapon Mod

    Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.

  • Freehand Grip

    Weapon Mod

    Increases accuracy and ready speed while firing from the hip.

  • Icarus Grip

    Weapon Mod

    Moderately increases airborne effectiveness.

    • Airborne Effectiveness+ 15
  • Heavy Ammo Finder Enhancement

    Weapon Mod

    Grants increased Heavy Ammo Finder progress with this weapon's final blows.

  • Quick Access Sling

    Weapon Mod

    Increases this weapon's ready and stow speed.

  • Counterbalance Stock

    Weapon Mod

    Reduces recoil deviation for the weapon.

    • Recoil Direction+ 15
  • Marksman Optics: High

    Weapon Mod

    Slightly increases zoom magnification.

    • Zoom+ 2
  • Tension

    Weapon Mod

    Grants increased draw time and accuracy.

    • Draw Time+ 876
    • Charge Time+ 1000
    • Accuracy+ 6
  • Aerodynamics

    Weapon Mod

    Grants increased blast radius and projectile speed.

    • Blast Radius+ 6
    • Velocity+ 6
  • Tactical

    Weapon Mod

    Grants increased reload speed and handling.

    • Reload Speed+ 6
    • Handling+ 6
  • Special Ammo Finder Enhancement

    Weapon Mod

    Grants increased Special Ammo Finder progress with this weapon's final blows.

  • Marksman Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 2
  • Stunloader

    Weapon Mod

    Stunning a Champion partially refills this weapon from reserves.

  • Anti-Flinch

    Weapon Mod

    Reduces incoming flinch for this weapon.

  • Targeting Adjuster

    Weapon Mod

    This weapon gains better target acquisition.

    • Aim Assistance+ 5
  • CQC Optics: Low

    Weapon Mod

    Slightly reduces zoom magnification.

    • Zoom- 1
  • Backup Mag

    Weapon Mod

    Increases magazine.

    • Magazine+ 50
  • Ballistics

    Weapon Mod

    Grants increased range and stability.

    • Range+ 6
    • Stability+ 6
  • Full Auto Retrofit

    Weapon Mod

    Holding down the trigger will fire this weapon at full auto.

  • Radar Booster

    Weapon Mod

    Slightly increases the range at which radar detects enemies.

  • Synergy

    Weapon Mod

    Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.

Weapon perks

  • Arrowhead Brake

    Barrel

    Lightly vented barrel. • Greatly controls recoil • Increases handling speed

    • Recoil Direction+ 30
    • Handling+ 10
  • Chambered Compensator

    Barrel

    Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

    • Stability+ 10
    • Recoil Direction+ 10
    • Handling- 5
  • Corkscrew Rifling

    Barrel

    Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

    • Stability+ 5
    • Range+ 5
    • Handling+ 5
  • Extended Barrel

    Barrel

    Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

    • Handling- 10
    • Range+ 10
    • Recoil Direction+ 10
  • Fluted Barrel

    Barrel

    Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

    • Stability+ 5
    • Handling+ 15
  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Hammer-Forged Rifling

    Barrel

    Durable ranged barrel. • Increases range

    • Range+ 10
  • Polygonal Rifling

    Barrel

    Barrel optimized for recoil reduction. • Increases stability

    • Stability+ 10
  • Smallbore

    Barrel

    Dual strength barrel. • Increases range • Increases stability

    • Stability+ 7
    • Range+ 7
  • Enhanced Battery

    Battery

    Strong battery life. • Increases magazine size

    • Magazine+ 46
  • Ionized Battery

    Battery

    Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed

    • Magazine+ 53
    • Reload Speed- 20
  • Particle Repeater

    Battery

    Improves stability. • Increases stability

    • Stability+ 10
  • Projection Fuse

    Battery

    Distance optimizations. • Increases range

    • Range+ 10
  • Light Battery

    Battery

    Lightweight, agile battery. • Increases handling speed • Increases reload speed

    • Handling+ 10
    • Reload Speed+ 10
  • Tactical Battery

    Battery

    This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range

    • Range+ 5
    • Reload Speed+ 10
    • Stability+ 5
  • Strategist

    Trait

    Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.

    Enhanced Benefits

    Lv. 11

    Final blows with this weapon generate improved class ability energy. Activating your class ability briefly improves this weapon's stability.

  • Elemental Capacitor

    Trait

    Increased stats based on the currently equipped Super. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

    5% ADS movement speed penalty reduction for Stasis.

    Enhanced Benefits

    Lv. 12

    Substantially increases stats based on the currently equipped Super. • [Solar] increases your reload speed. • [Arc] increases handling. • [Void] increases stability. • [Stasis] moderately controls recoil and increases movement speed when aiming down sights. • [Strand] increases airborne effectiveness.

  • Shoot to Loot

    Trait

    Lv. 4

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.

    Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.

    Enhanced Benefits

    Lv. 13

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.

    • Range+ 5
  • Pugilist

    Trait

    Lv. 7

    Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.

    Primary and Power weapon kills grant 10% of your Melee energy. Specials grant 20%. Dealing Melee damage grants 35 Handling for 3s.

    Enhanced Benefits

    Lv. 14

    Final blows with this weapon generate improved melee energy. Dealing melee damage briefly improves this weapon's handling.

  • Auto-Loading Holster

    Trait

    Lv. 8

    The holstered weapon is automatically reloaded after a short period of time.

    Activates in 2.5s.

    Enhanced Benefits

    Lv. 15

    The holstered weapon is automatically reloaded after an improved short period of time.

    Activates in 2.3s.

  • Feeding Frenzy

    Trait

    Lv. 9

    Each rapid kill with this weapon progressively increases reload speed for a short time.

    Duration of 3.5s. Grants a flat Reload Speed bonus and a multiplier per stack: • 1x: 10/0x • 2x: 45/0.9x • 3x: 55/0.88x • 4x: 75/0.85x • 5x: 100/0.8x

    Enhanced Benefits

    Lv. 16

    Each rapid final blow with this weapon progressively increases reload speed substantially for a short time.

  • Repulsor Brace

    Trait

    Lv. 10

    Defeating a Void-debuffed target grants an overshield.

    Grants a 45HP overshield for 8s.

    Enhanced Benefits

    Lv. 17

    Defeating a Void-debuffed target grants an overshield that lasts for an improved duration.

    Duration increased to 9s.

  • One for All

    Trait

    Hitting three separate targets increases damage for a moderate duration.

    35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.

    Enhanced Benefits

    Lv. 11

    Hitting three separate targets increases damage for an improved duration.

    Duration increased to 11s.

  • High Ground

    Trait

    Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks.

    Enhanced Benefits

    Lv. 12

    Final blows with this weapon grant stacks of bonus damage. Attacking targets from higher ground immediately grants the maximum number of stacks. Increases reload.

    • Reload Speed+ 5
  • Fragile Focus

    Trait

    Lv. 4

    This weapon gains bonus range until your shield is destroyed. The bonus returns once your shield has regenerated to full strength.

    Passively grants 20 Range, 5s cooldown after taking damage.

    Enhanced Benefits

    Lv. 13

    This weapon gains bonus range until your shield is destroyed. The bonus returns more quickly once your shield has regenerated to full strength.

    Timer after not taking damage is reduced to 4s.

  • Target Lock

    Trait

    Lv. 7

    Damage increases the longer this weapon remains on a target.

    Enhanced Benefits

    Lv. 14

    Damage increases by an improved amount the longer this weapon remains on a target.

  • Demolitionist

    Trait

    Lv. 8

    Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary and Power weapon kills grant 10% of your grenade energy. Specials grant 20% (Trace Rifles/Grenade Launchers grant 10%/11%). 3 second cooldown on the reload effect.

    Enhanced Benefits

    Lv. 15

    Final blows with this weapon generate an improved amount of grenade energy. Activating your grenade ability reloads this weapon from reserves.

    Primary/Heavy weapon kills grant 11% grenade energy. Most special weapon kills grant 22%.

  • Desperate Measures

    Trait

    Lv. 9

    Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.

    Enhanced Benefits

    Lv. 16

    Weapon final blows grant bonus damage for an improved duration. Melee and grenade final blows grant a larger damage bonus that can stack.

  • Destabilizing Rounds

    Trait

    Lv. 10

    Final blows cause nearby targets to become volatile.

    Enhanced Benefits

    Lv. 17

    Final blows cause nearby targets to become volatile. Cooldown between activations reduced.

  • Radiolaria Transposer

    Origin Trait

    Rapid final blows cause targets to explode into a pool of radiolarian fluid.

Curated roll

  • Full Bore

    Barrel

    Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

    • Stability- 10
    • Range+ 15
    • Handling- 5
  • Ionized Battery

    Battery

    Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed

    • Magazine+ 53
    • Reload Speed- 20
  • Shoot to Loot

    Trait

    Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.

    Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.

  • Destabilizing Rounds

    Trait

    Final blows cause nearby targets to become volatile.

Extras

Extras are still work in progress!