Subjunctive
Submachine Gun
- Impact15
- Range26
- Stability37
- Handling66
- Reload Speed28
- Aim Assistance52
- Airborne Effectiveness12
- Zoom13
- Recoil Direction92
- Rounds Per Minute900
- Magazine40
- Damage Falloff11.15m / 14.21m
Lightweight Frame
Intrinsic
Superb handling. Move faster with this weapon equipped.
Extras
Extras are still work in progress!
Weapon masterwork
Weapon mods
CQC Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 1
Radar Tuner
Weapon Mod
Radar immediately returns when you stop aiming down sights.
Sprint Grip
Weapon Mod
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
Freehand Grip
Weapon Mod
Increases accuracy and ready speed while firing from the hip.
Icarus Grip
Weapon Mod
Moderately increases airborne effectiveness.
- Airborne Effectiveness+ 15
Heavy Ammo Finder Enhancement
Weapon Mod
Grants increased Heavy Ammo Finder progress with this weapon's final blows.
Quick Access Sling
Weapon Mod
Increases this weapon's ready and stow speed.
Counterbalance Stock
Weapon Mod
Reduces recoil deviation for the weapon.
- Recoil Direction+ 15
Marksman Optics: High
Weapon Mod
Slightly increases zoom magnification.
- Zoom+ 2
Tension
Weapon Mod
Grants increased draw time and accuracy.
- Draw Time+ 876
- Charge Time+ 1000
- Accuracy+ 6
Aerodynamics
Weapon Mod
Grants increased blast radius and projectile speed.
- Blast Radius+ 6
- Velocity+ 6
Tactical
Weapon Mod
Grants increased reload speed and handling.
- Reload Speed+ 6
- Handling+ 6
Special Ammo Finder Enhancement
Weapon Mod
Grants increased Special Ammo Finder progress with this weapon's final blows.
Marksman Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 2
Stunloader
Weapon Mod
Stunning a Champion partially refills this weapon from reserves.
Anti-Flinch
Weapon Mod
Reduces incoming flinch for this weapon.
Targeting Adjuster
Weapon Mod
This weapon gains better target acquisition.
- Aim Assistance+ 5
CQC Optics: Low
Weapon Mod
Slightly reduces zoom magnification.
- Zoom- 1
Backup Mag
Weapon Mod
Increases magazine.
- Magazine+ 50
Ballistics
Weapon Mod
Grants increased range and stability.
- Range+ 6
- Stability+ 6
Full Auto Retrofit
Weapon Mod
Holding down the trigger will fire this weapon at full auto.
Radar Booster
Weapon Mod
Slightly increases the range at which radar detects enemies.
Synergy
Weapon Mod
Final blows with this weapon have a chance to create an elemental pickup matching its damage type, or an Orb of Power for weapons that deal Kinetic damage.
Weapon perks
Arrowhead Brake
Barrel
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
- Recoil Direction+ 30
- Handling+ 10
Chambered Compensator
Barrel
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
- Stability+ 10
- Recoil Direction+ 10
- Handling- 5
Corkscrew Rifling
Barrel
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
- Stability+ 5
- Range+ 5
- Handling+ 5
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Fluted Barrel
Barrel
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
- Stability+ 5
- Handling+ 15
Full Bore
Barrel
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
- Stability- 10
- Range+ 15
- Handling- 5
Hammer-Forged Rifling
Barrel
Durable ranged barrel. • Increases range
- Range+ 10
Polygonal Rifling
Barrel
Barrel optimized for recoil reduction. • Increases stability
- Stability+ 10
Smallbore
Barrel
Dual strength barrel. • Increases range • Increases stability
- Stability+ 7
- Range+ 7
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Appended Mag
Magazine
This weapon's magazine is built for higher capacity. • Increases magazine size
- Magazine+ 46
Tactical Mag
Magazine
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
- Magazine+ 43
- Reload Speed+ 10
- Stability+ 5
Extended Mag
Magazine
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
- Magazine+ 50
- Reload Speed- 20
- Airborne Effectiveness+ 10
Steady Rounds
Magazine
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
- Stability+ 15
- Range- 5
- Airborne Effectiveness+ 7
Alloy Magazine
Magazine
Faster reload when the magazine is nearly empty.
0.85x Reload Duration Scale
Flared Magwell
Magazine
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
- Reload Speed+ 15
- Stability+ 5
Shoot to Loot
Trait
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves.
Triggers ammo-pickup effects such as Overflow. Only activates if you're capable of picking up the ammo brick.
Enhanced Benefits
Lv. 11
Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. Increases range.
- Range+ 5
Under Pressure
Trait
Improved stability and accuracy as the magazine gets lower.
Activates once the magazine goes below 50%. Grants 25% to 50% increased Accuracy and up to 30 Stability.
Enhanced Benefits
Lv. 12
Greatly improved stability and accuracy as the magazine gets lower.
Hip-Fire Grip
Trait
Lv. 4
Increases accuracy, stability, and precision hit targeting when firing from the hip.
It's a lot of nerd stats: • 15 Aim Assist • 2.7° Precision Angle Threshold • ~30 Accuracy Cone Size • ~30 Stability • 1.2x Aim Assist Falloff Distance, Reticle Stickiness Falloff Distance, Damage Falloff Start & End Distance (except Shotguns)
Enhanced Benefits
Lv. 13
Greatly increases accuracy, stability, and precision hit targeting when firing from the hip.
Grave Robber
Trait
Lv. 7
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Enhanced Benefits
Lv. 14
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves. Improves handling.
- Handling+ 5
Threat Detector
Trait
Lv. 8
Increased reload, stability, and handling when enemies are in close proximity.
• Within 15m of 1 enemy: • ~15 Stability • 15 Reload • 0.75x Handling Animation Duration • Within 15m of 2+ enemies: • ~40 Stability •55 Reload • 0.56x Handling Animation Duration
Enhanced Benefits
Lv. 15
Greatly increased reload, stability, and handling when targets are in close proximity.
Stats for All
Trait
Lv. 9
Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
After damaging 3 enemies within 3s of each. Duration of 10s. • 10 Range • 10 Stability • 30 Handling • 35 Reload Speed (with 0.95x Duration Scale)
Enhanced Benefits
Lv. 16
Hitting three separate targets increases weapon handling, stability, reload, and range for an improved duration.
Duration increased to 11s.
Subsistence
Trait
Lv. 10
Defeating targets partially reloads the magazine from reserves.
Reloads 10-17% of the magazine per kill. Varies per weapon archetype.
Enhanced Benefits
Lv. 17
Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Increases refresh from 10-17% to ~25%. Varies per weapon archetype.
Disruption Break
Trait
Breaking an enemy's shield with this weapon makes them more vulnerable to Kinetic damage for a brief period.
On Elemental/Barrier or Guardian shield break: Applies a debuff that grants 50% increased Kinetic damage for 5.5s. Stacks with other debuffs due to being a weapon perk.
Enhanced Benefits
Lv. 11
Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
Swashbuckler
Trait
This weapon gains increased damage from melee kills and kills with this weapon.
Has a duration of 4.5 seconds. • 1x: 6.6% • 2x: 13.2% • 3x: 20% • 4x: 26.4% • 5x: 33.3%
Enhanced Benefits
Lv. 12
This weapon gains increased damage for an improved duration from melee final blows and defeating targets with this weapon.
Duration increased to 5s.
Permeability
Trait
Lv. 4
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon.
Enhanced Benefits
Lv. 13
Using your class ability changes this weapon's damage type to match your equipped Super until you stow the weapon. Improves handling.
- Handling+ 5
Attrition Orbs
Trait
Lv. 7
Dealing sustained damage creates an Orb of Power.
Enhanced Benefits
Lv. 14
Dealing sustained damage creates a slightly improved Orb of Power.
One for All
Trait
Lv. 8
Hitting three separate targets increases damage for a moderate duration.
35% bonus after hitting 3 separate targets within 3 seconds of eachother. 10s duration.
Enhanced Benefits
Lv. 15
Hitting three separate targets increases damage for an improved duration.
Duration increased to 11s.
Voltshot
Trait
Lv. 9
Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
After reloading within 5.6s of a kill, your next weapon hit within 7s applies Jolt.
Enhanced Benefits
Lv. 16
Reloading this weapon after defeating a target overcharges this weapon for an improved short period of time, causing it to jolt on its next hit.
Golden Tricorn
Trait
Lv. 10
Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
15% Increased Damage for 7s, can be refreshed with a Weapon Kill. Grenade/Powered Melee Kills raise this to 50% for 10s, can be refreshed by getting another Matching Ability Kill.
Enhanced Benefits
Lv. 17
Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Kills that refresh the buff duration extend the timer to 8s.
Nano-Munitions
Origin Trait
Being near allies slowly builds up a partial emergency ammo refill for the next time this weapon runs out of ammo. Emergency ammo amount increases with time spent near allies.
Curated roll
Extended Barrel
Barrel
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
- Handling- 10
- Range+ 10
- Recoil Direction+ 10
Accurized Rounds
Magazine
This weapon can fire longer distances. • Increases range
- Range+ 10
Grave Robber
Trait
Melee final blows or dealing damage with a charged melee reloads this weapon's magazine from reserves.
Primary weapons get refilled (generates ammo from nothing). Special and Power weapons get refreshed (reloaded with no animation, does not trigger on-reload perks).
Attrition Orbs
Trait
Dealing sustained damage creates an Orb of Power.
Extras
Extras are still work in progress!